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Old Apr 06, 2007, 12:56 PM // 12:56   #421
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Originally Posted by Abarra
Well I for one will be disinclined to buy eyes of north. I'm fed up with pve nerfing created from complaints from pvpers who are being owned by yet another new build that exploits some skill or other. I'm also fed up of anets inability to address this issue in a way that's fair to both sides. I understand that skill exploitation can be a pain in pvp, but nerfing the skills in pve as well is not the answer. Waiting for a future expansion is not the answer either. I have paid for all three campaigns, and I enjoy them for pve. The SR nerf on top of the verata's nerf and the minion number nerf is just ridiculous. Separate pve and pvp skills if necessary, but fix them now, a future promise of skills is not going to salve the anger of the current nerfs in pve.
If this continues I'll be moving on, no more GW for me... and it's not just this nerf it's the repeated dictation from pvpers of what skills I'm allowed to use in pve, because it doesn't upset their game, and what skills I should have nerfed because it does.
Every class has been nerfed and buffed since the origin of the game. I love how everyone always jumps to the negative on every topic. They have nerfed farming to hell and back, yet people still farm. They nerfed AoE a couple times, yet SS remains one of the most dangerous skills in the game. They capped the number of minions you can have, yet every mission group insists on having a MM. I could go on for days.
PvE is easy - it is a fact. When you can load up with henchies (no heroes) and an empty skill bar and still beat missions, it is too easy. The skill adjustments keep things fresh, by changing the way you play the game. Not to be an ass, but skills change - you can either adapt or quit. Personally, I choose to adapt. If you choose to quit, I thank you for giving me less lag when I play.
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Old Apr 06, 2007, 12:59 PM // 12:59   #422
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Originally Posted by Clone
Soul reaping sucks. The rest I suppose I'm fine with.
Ditto...The SR change sucks...got owned by Shiro in gate of madness as I watched Olias' energy hover around nothing...my guilding came along and with one chain of Arcane Echo, SS, SS (Arcane copy) was alomst out of energy and had to wait to cast anything else...mean while Shiro was mowing down minions, koss etc.

One of the benefits of necros (or detriments if facing them) is the more death, the more they could do...now...they are going to have to rely on Signet of lost souls or mesmer secondary for energy...

Not sure how SR was too overpowered in PVP...when I did AB, TA, RA or the FA/JQ, there was never enough death to make a difference...I usually HAD energy, but everything was recharging

The BEST way to OffSET SR the way it was is to increase recharge or make it so tat a necor cannot attak/cast while soul reaping...(when something dies, give the necro a 1/2 sec "time out" while it does its SR..that would be interesting....spells would take that much longer and attacks would stop...
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Old Apr 06, 2007, 01:14 PM // 13:14   #423
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i did gates of madness this morning and both my necro and my olias had near max energy the entire mission...

please, check your skills and how your using them, NOT the non existant nerf that SR got... hell, i'm getting MORE energy from it most of the time
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Old Apr 06, 2007, 01:16 PM // 13:16   #424
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Originally Posted by Lonesamurai
i did gates of madness this morning and both my necro and my olias had near max energy the entire mission...

please, check your skills and how your using them, NOT the non existant nerf that SR got... hell, i'm getting MORE energy from it most of the time
I don't know about MORE energy, but I agree that energy is not a problem.
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Old Apr 06, 2007, 02:47 PM // 14:47   #425
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I think that the most simple solution is that every player who has a necro promise that if this nerf is not taken away that we all refuse to buy gwen and gw2. That will actually get anet thinking.
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Old Apr 06, 2007, 02:59 PM // 14:59   #426
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Originally Posted by Legendary Shiz
And everybody says that mesmers get shafted every time, though I do think they get the worse end of the stick a lot of times they don't get ruined every update. Last update they buffed MoR, which is why they had to nerf skills now. Diversion is still very usable, it just takes an ounce of skill now.
I'm trying to follow Anet's logic on this one:
"We improved skill A, and now skills C, D, E, F and G are now overpowered when used with skill A. As a fix, we are weakening skills C-G, so that if they are used with A, they will be 'balanced.'"

Never mind that without skill A, the rest are a lot weaker than before. Wouldn't it make more sense to realize that when they improved MoR, they went to far, and should just scale it back? I guess that would be admitting they were wrong though, and they can't do that. There's the real reason for the mesmer nerf, an unwillingness to admit they screwed up, and so instead of a fix, they'll just make more of a mess of it.

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Originally Posted by Miral
exactly what i was going to say.

Gaile, nerfing PvE players due to PvP skill use is just WRONG. Don't do it, and we'll all get along nicely.

on another note.... buff the trappers? what, trapping underworld and basically killing a dangerous mob before it even gets near you wasn't enough?
I'll agree with the first part of your post 100%. As for the last part, no offense, but you obviously haven't done much trapping. When you trap, especially in places like the UW, you don't kill mobs that never get near you. On the contrary, you stand in the middle of them, trying to tank them, so that you can keep them in the damage zone as long as possible and hope they go down before they walk away. You're usually banking on a 75% chance that a mob won't get more than one hit through to you. It's a decent chance, but it doesn't always work, especially if you get careless. Trapping effectively takes a bit of luck, and a lot of skill, which I thought was the point of GW, skill over time played.

As for the buffs to trapping skills, most of them are to skills that few trappers use anyway. I don't think they were needed, but I"m guessing they came in response to the last update where many trappers found out that their traps weren't really doing as much damage as they thought they were. Never mind the fact that technically, they still worked the same as they always did, they just showed the right numbers. There was a lot of complaining over it, and I'm guessing this was the response.
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Old Apr 06, 2007, 03:09 PM // 15:09   #427
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Originally Posted by Macktar Wang
I don't know about MORE energy, but I agree that energy is not a problem.
i mean i was gaining energy quicker than i could use it
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Old Apr 06, 2007, 03:30 PM // 15:30   #428
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Originally Posted by Lonesamurai
i mean i was gaining energy quicker than i could use it
You may be using a low energy build and thats all good and fine. What about the people who arent? Should they have the game experience ruined for them over a glitch in PVP?
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Old Apr 06, 2007, 03:33 PM // 15:33   #429
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I dont know what the big complaint about necros and energy in PVP is about anyway. Isnt one of the primary functions of a necro to support other party members? Don't the necros in PVP give energy to other party members like in PVE? Wouldnt a necro with more energy mean that he or she can be better at supporting other party members, or is that the problem? Now too many noob teams are beating the "uber" guilds .
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Old Apr 06, 2007, 03:39 PM // 15:39   #430
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Originally Posted by berlioz7
I dont know what the big complaint about necros and energy in PVP is about anyway. Isnt one of the primary functions of a necro to support other party members? Don't the necros in PVP give energy to other party members like in PVE? Wouldnt a necro with more energy mean that he or she can be better at supporting other party members, or is that the problem? Now too many noob teams are beating the "uber" guilds .
I no rite! Why can't necros spam 10e heals every other second for as long as they want?! Its totally balanced amirite?
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Old Apr 06, 2007, 03:44 PM // 15:44   #431
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Originally Posted by berlioz7
You may be using a low energy build and thats all good and fine. What about the people who arent? Should they have the game experience ruined for them over a glitch in PVP?
Nope, i'm not using a low energy build, i regularly run with high cost skills...

And please, with your obvious knowledge, please explain how Pvp has done this? As I would place money that your either, a, wrong, or b, you haven't got a clue how to make a build

EDIT:

Quote:
Originally Posted by berlioz7
I dont know what the big complaint about necros and energy in PVP is about anyway. Isnt one of the primary functions of a necro to support other party members? Don't the necros in PVP give energy to other party members like in PVE? Wouldnt a necro with more energy mean that he or she can be better at supporting other party members, or is that the problem? Now too many noob teams are beating the "uber" guilds .
Just caught your second post... Umm, yeah, ok...
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Old Apr 06, 2007, 03:45 PM // 15:45   #432
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Originally Posted by Vermilion
I no rite! Why can't necros spam 10e heals every other second for as long as they want?! Its totally balanced amirite?
Isnt it the job of mezmers and rangers to shut down healers? So your saying that PVP players simply asked anet to do their dirty work for them and make PVP easier?
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Old Apr 06, 2007, 03:46 PM // 15:46   #433
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Originally Posted by Lonesamurai
i mean i was gaining energy quicker than i could use it
Ah, gotcha. Yeah, I experienced that too - before and after the "nerf."

Quote:
Originally Posted by berlioz7
You may be using a low energy build and thats all good and fine. What about the people who arent? Should they have the game experience ruined for them over a glitch in PVP?
As far as I know, there is no such thing as a "low energy build" for a necro, seeing as most of their "good" skills cost 15 energy or more. The issue is not a "glitch" in PvP, it is the PvP people being smart enough to identify a broken game mechanic. A lot of gimmick builds are based on a broken mechanic, whether the PvE community wants to admit it or not. Soul reaping is overpowered, and this "nerf" is hardly going to kill the class.
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Old Apr 06, 2007, 03:48 PM // 15:48   #434
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Originally Posted by Macktar Wang
As far as I know, there is no such thing as a "low energy build" for a necro, seeing as most of their "good" skills cost 15 energy or more. The issue is not a "glitch" in PvP, it is the PvP people being smart enough to identify a broken game mechanic. A lot of gimmick builds are based on a broken mechanic, whether the PvE community wants to admit it or not. Soul reaping is overpowered, and this "nerf" is hardly going to kill the class.
QFT!

Read this people, this is the reason PvP is used as a yard stick for the game and skill mechanics and not PvE

Anyone that wants to say differently, DOESN'T DO PVP!

(Oh, BTW, I'm a Hybrid player, i do both)
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Old Apr 06, 2007, 03:49 PM // 15:49   #435
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Originally Posted by berlioz7
Isnt it the job of mezmers and rangers to shut down healers? So your saying that PVP players simply asked anet to do their dirty work for them and make PVP easier?
Wow. Just, wow...
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Old Apr 06, 2007, 03:50 PM // 15:50   #436
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Originally Posted by Macktar Wang
Wow. Just, wow...
I know, i nearly fell off my chair at that one too
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Old Apr 06, 2007, 03:52 PM // 15:52   #437
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Originally Posted by Macktar Wang
Wow. Just, wow...
Thats exactly what the guy said. If you dont like necros being able to heal often then shut them down, dont cry over it.
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Old Apr 06, 2007, 03:53 PM // 15:53   #438
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Originally Posted by Lonesamurai
QFT!

Read this people, this is the reason PvP is used as a yard stick for the game and skill mechanics and not PvE

Anyone that wants to say differently, DOESN'T DO PVP!

(Oh, BTW, I'm a Hybrid player, i do both)
Just for the record, I am a PvE player, but a big fan of Observer Mode. I've seen the abuse that Soul Reaping causes. I don't see how any class should be able to spam all skills on their bar, with no regards to energy nor skill cost.
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Old Apr 06, 2007, 03:57 PM // 15:57   #439
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Originally Posted by berlioz7
Thats exactly what the guy said. If you dont like necros being able to heal often then shut them down, dont cry over it.
Pretty sure he was being sarcastic (could be wrong though). In PvP, the specific case that warrants the reason for this adjustment to Soul Reaping, the builds often have 5-6 necros. Care to tell me how to shut them all down at one time, when they have nearly limitless energy, yet still carry enough offense to kill them?
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Old Apr 06, 2007, 04:03 PM // 16:03   #440
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NOOOOOOOOO!! MY POOR POOR NECROS!! Why is soul reaping nerfed??? the backbone - the core to any necro primary....it isn't even a skill!
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